Sky Bluster: A Cross Platform Based Game
Miah, Md Shuvo
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Sky Bluster is a single Player, offline based mobile (i.e. Android) game. The game is a reflection of Air/Space Shooting game which is playing on mobile devices. This game aims to bring fun and simplicity of a Space Shooting game. It has the features of time trial which generates an excellent user experience among the gamers. Games are played by all kinds of people all over the world. Mobile phones and internet now allow portability in gaming experience. E-sport are also getting popular day by day. So gaming industry has a strong market including developing countries. We found that single player Air shooting style game is Very Popular. So we decided to make an Air shooting game named Sky Bluster which is very popular in western countries as well as people used to play this type of game in a shop or café. Designing a game takes a lot of time. Construct 2 gave us the advantages of ease of use and greatly organized tools so we were able to manage it in time. We found excellent resources available in the internet. Project gave us a good outlook. Putting this aside the software development life cycle (SDLC) helped us organize task, goal and time. This project will inspire us to make more games in future. This report discusses the goal, designs and development issues, gameplay, shortcomings and future work of the game. At first, it introduces features of the game Air Bluster. Secondly, it discusses the design and implementation of the game. Finally, the outcomes of the game have been described as a concluding remark. In addition, this report includes the lessons for team members that were learned from the hurdles and successes of this project.